Some of you may have seen my previous walk experiments with simple walk and
run cycles. (They can be found on my website.)
Such simple walk cycles are nice if you want a character to walk with
constant speed along a straight line.
If however you want it to walk with variable speed along any given path
(such as a spline), somewhat more sophisticated techniques are necessary.
I'm working on such techniques. The attached animation is a very early test.
Never mind the crude model and the simplified walk motion. What matters
right here is the basic functionality that makes the feet follow the spline
and move them nicely from one position to another with no slippage.
Well, just wanted to share it. Comments always appreciated.
Back to work...
Rune
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3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Attachments:
Download 'pathwalk1.mpg' (81 KB)
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